This week I revamped the skins, since we only use patterns now:
I also designed a coin logo/ui system to visualize the player’s coins.
Created the backdrop for our stand on the FLEGA cafe, with input from the artist team:
Gave our blog an overhaul that’s fresh and more fitting:
Created both the game over and the pause screen.
Also implemented a visual update on the start screen buttons.
Update on the in game User Interface.
Final pass on the in game UI of the game,
Pink ribbon at the bottom is a pop-up window for achievements and notifications
Left side: Shapeshift controls Right side: ‘no-gyro’ controls
Edit: updated ArtDoc to newer version with fixed layout